# Anatomical supporters v61

Body and 53-bone rig: MakeHuman / MPFB CC0, repackaged by Innerscene.
- https://github.com/makehumancommunity/makehuman
- https://github.com/makehumancommunity/makehuman/blob/master/LICENSE.md
- https://www.innerscene.com/tools/library/3d-parts/human-base-mesh-with-editable-53-bone-rig-8e7c8ab1

Skin and low-poly eyes: MakeHuman system assets (CC0).
- https://static.makehumancommunity.org/assets/assetpacks/makehuman_system_assets.html

Offline geometry simplification: meshoptimizer 1.0.1 (MIT), by Arseny Kapoulkine.
- https://github.com/zeux/meshoptimizer
- Local vendor/meshoptimizer/LICENSE.md and SOURCE.json record the pinned npm archive and verified checksum.

Adaptations: continuous clothed body, welding split source vertices before bind-space reduction, four authored rig poses/loops (walk, idle, run, seated), 44 baked frames, shared mesh topology; meshoptimizer near and far geometry; instanced GPU interpolation. The motions are authored for this visualization, not downloaded motion capture. Skin, hair colour/length and body-width variants share one anatomical identity; they are not 12 distinct scans. Smaller training characters use adapted proportions, not child scans.

Original Lech 2026/27 jersey photographs remain subject to club image/trademark rights; CC0 does not apply to them. Their previous provenance is in ../lech-2026/SOURCES.txt. No claim of player likenesses. Clothing fit and poses are interpretations, not clothing scans.

Native interior guests use baked vertex-colour meshes so existing GLB exports retain the posed anatomy without depending on the runtime animation shader. Restaurant display figures retain their dedicated higher detail MakeHuman models.
